#pragma once
#include "Point3d.h"

class LightSource
{
private:

public:
	Point3d position;
	float flux;
	float r, g, b;
	LightSource(void);
	LightSource(float, float, float, float, float, float, float);
	~LightSource(void);
	friend std::ostream& operator<<(std::ostream& os, const LightSource& l) 
	{
		return os << l.position << l.flux << " " << l.r << " " << l.g << " " << l.b << "\n";
	};
};

